ConcurrencyCheck.cs

Check and Store Concurrency Usage

Updated: Dec-25,2020

using System;
using System.Diagnostics;
using System.Threading;
public class ConcurrencyCheck
{
    public volatile ConcurrencyInfo ConcurrencyInformation = new ConcurrencyInfo();
    private static  int             ProcessorCount => Environment.ProcessorCount;
    public bool OverrideAutoConcurrency
    {
        get;
        set;
    }
    public bool QuickCheck
    {
        get;
        set;
    } = false;
    public bool UsingConcurrency
    {
        get;
        private set;
    }
    public bool CheckState()
    {
        if (OverrideAutoConcurrency)
            return false;
        if (QuickCheck && ConcurrencyInformation.Calls > ProcessorCount && ConcurrencyInformation.LockState == 0)
            return false;
        if (ConcurrencyInformation.StatusThreadId != Thread.CurrentThread.ManagedThreadId)
        {
            ConcurrencyInformation.StatusThreadId = Thread.CurrentThread.ManagedThreadId;
            ConcurrencyInformation.Add(ConcurrencyInformation.StatusThreadId);
        }
        if (ConcurrencyInformation.LockState == 1)
            return true;
        if (ConcurrencyInformation.BeginningThreadId == 0 && ConcurrencyInformation.LockState == 0 && Thread.CurrentThread.ManagedThreadId != 0)
            ConcurrencyInformation.BeginningThreadId = Thread.CurrentThread.ManagedThreadId;
        if (ConcurrencyInformation.LockState == 0)
            if (ConcurrencyInformation.BeginningThreadId != Thread.CurrentThread.ManagedThreadId)
            {
                ConcurrencyInformation.LockState = 1;
                UsingConcurrency                 = true;
                return true;
            }
        Interlocked.Increment(ref ConcurrencyInformation.Calls);
        return false;
    }
    [DebuggerDisplay("UniqueThreadIds = {ActiveThreads}")]
    public class ConcurrencyInfo
    {
        public volatile int     ActiveThreads;
        public volatile int     BeginningThreadId;
        public volatile int     Calls;
        public volatile int     LockState;
        public volatile int     StatusThreadId;
        public volatile bool[]  UniqueThreadIds = new bool[32768];
        public void Add(int value)
        {
            if (!UniqueThreadIds[value])
            {
                UniqueThreadIds[value] = true;
                Interlocked.Increment(ref ActiveThreads);
                return;
            }
        }
    }
}

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